Game play in American football consists of a series of downs, individual plays of short duration, outside of which the ball is dead or not in play. These can be plays from scrimmage—passes, runs, punts, or field goal attempts—or free kicks such as kickoffs. Substitutions can be made between downs, which allows for a great deal of specialization as coaches choose the players best suited for each particular situation. During a play, each team should have no more than 11 players on the field, and each of them has specific tasks assigned for that specific play.
The object of the game is to score points by advancing the ball to the opponent"s end zone for a six-point touchdown, by kicking the ball through the goal posts for a three-point field goal, or by tackling an opposing ball carrier in their own end zone for a two-point safety. After scoring a touchdown a team may attempt a one-point "extra point," a close-range field-goal-type kick, or a "two-point conversion" in which the ball is advanced into the end zone on a single play instead of a kicked extra-point attempt. The team with the most points when time has expired wins.
Collegiate and professional football games are 60 minutes long, divided into four quarters of 15 minutes each. In high school football, 12 minute quarters are usually played. The clock is stopped frequently, however, so that a typical college or professional game can exceed three hours in duration. Timing is stopped after any incomplete pass or any play that ends out of bounds (although in the NFL the clock restarts on the referee"s ready-for-play signal outside the last two minutes of the first half and the last five minutes of the second half). In addition, each team is allowed 3 timeouts each half that they may use at their own discretion.
The clock may also be stopped for an officials" time-out, after which, if the clock was running, it is restarted. For example: if there is a question as to whether or not a team has moved the ball far enough for a first down, the officials may bring the chains in to measure. While this measurement is taking place, the officials will signal for a stoppage of the clock. Once the measurement is finished and the ball is spotted, the referee will then signal for the clock to restart. Additional situations where officials may take a time-out are to administer a penalty and for an injured player to be removed from the field.
In addition to the game clock, a separate play clock is also used. This counts down the time the offense has to start the next play before it is assessed a penalty for delay of game (see below). This clock is typically 25 seconds from when the referee marks the ball ready for play. The NFL and NCAA use a 40-second play clock that starts immediately after the previous play ends, though for certain delays, such as penalty enforcement, the offense has 25 seconds from when the ball is marked ready.
Officials call for media time-outs (that is, a time-out to allow time for television and radio advertising) after a change of possession (turnover by interception, fumble, or on downs), following a successful PAT (Point(s) After Touchdown), a field goal try, or in the NFL after a kickoff when the opposing team scored, usually when there is more than 5 minutes to play in each quarter. If an instant replay challenge is called during the game, the referees also signal for a media time out. The referee signals these media time-outs by first using the time out signal, then extending both arms in a horizontal position.
Separating the second and third quarters is halftime. Teams change ends of the field at the end of the first quarter and the end of the third quarter. In the NFL, an automatic timeout is called by the officials when there are two minutes left in both the second and the fourth quarters; this is most commonly referred to as the two-minute warning. No such warning is normally given in amateur football, though if there is no visible stadium clock, the referee will give a two-minute warning (four minutes in high school).
If a game is tied at the end of four quarters, overtime is played.
The game begins with a kickoff, which is one type of free kick (see below). Prior to the game, captains from each team participate in a coin toss. The winner of the toss may make one of the following choices—to kick off, to receive and have the other team kick off, or to choose an end of the field to defend—or they may defer and have first choice to start the second half and give the other team first choice in the first half. If the team with first choice chooses to receive the football (which they do in most cases so they can go first on offense), then the other team will decide which end they want to play on.
The option to defer the choice has existed in amateur football for several years. Prior to 2008, the NFL required the winner of the toss to exercise its option in the first half, but a rules change allows the team winning the toss to defer starting with the 2008 season.Thus the winner of the toss may now choose to go first on offense for the start of the first or second half.
A kickoff is also used to start the second half of the game. The team that did not have first choice of options to start the game gets first choice to start the second half.
Kickoffs also take place after each try for extra point and field goal, with the scoring team kicking off.
A player carrying the ball (the runner) is downed when any of the following occurs:
The majority of a football game takes place on plays, or downs, that begin at the line of scrimmage. The officials spot the ball (place it in a designated spot on the field) on the line of scrimmage and declare it ready for play.
The width of the spotted football defines the width of the neutral zone, an area of the field no player other than the snapper may position themselves in or above before the snap. Each team has its own line of scrimmage which is a vertical plane from sideline to sideline that passes through the point of the ball nearest its own goal line.
The players on offense must arrange themselves in a formation, all behind their line of scrimmage (that is, on the side of the line nearest their own end zone). At least seven players on offense must position themselves "on" (very near) the line; up to four may be farther from it. All players on offense must come set, or stop moving, before the snap. Once set, the offense may "shift" and come set again, as long as they do not simulate the beginning of a play. Additionally, one player at a time, called the man in motion, may be in motion, so long as he is not moving forward (toward the opponents" goal line) at the time of the snap.
Offensive linemen are players who line up on the line of scrimmage. The center normally lines up directly over the ball. On each side of him is an offensive guard and on both sides next to these guards are the offensive tackles. Rules require that 5 offensive linemen wear jerseys numbered 50–79. Usually the 5 interior linemen are the ones who wear these numbers. The rules prohibit the 5 interior linemen from being eligible receivers for forward passes. The offense must position 7 players on the line. In order to be an eligible receiver, a linemen must be at either end of the lines, sometimes called tight ends, or split ends. The eighth, ninth and tenth players, who are eligible receivers, can be positioned in the backfield and would then be called running backs, or they can be positioned directly behind the line of scrimmage (to avoid being positioned as one of the seven required linemen.) The offensive players are called backs if they are positioned in the backfield (the area behind the linemen), or wide receivers if they are positioned close to the sideline. A wide receiver on the line is called a split end. The eleventh offensive player is usually called the quarterback and is an eligible receiver. Usually this player is in position to receive the ball from the center; running backs position themselves in a position planned by the play that has been called in preparation for the play; and wide receivers line up in the backfield positioned to go downfield to catch passes or block. Included as running backs, a halfback or a tailback will often be in position to run with the ball; a fullback will be in position to block or sometimes run with the ball.
The players on defense may arrange themselves in any manner, as long as all players are "behind the line" (that is, on the side of the line nearest their own end zone). Players who line up opposite the offensive line are called defensive linemen, usually with one or two defensive tackles in the middle (although, a single defensive tackle is often called the nose guard) and with one defensive end on each side. Behind and adjacent to the linemen are the linebackers; positioned opposite the wide receivers are the cornerbacks. Two other defensive players, called safeties position themselves somewhat freely, but usually in the middle of the field behind the linebackers. These last 4 players are often referred to as the secondary.
A scrimmage down begins with a snap, where the center throws or hands the ball backward to one of the backs, usually the quarterback. The down ends when the ball becomes dead (see below). The ball is typically next spotted where the ball became dead; however, if it became dead outside the hash marks, it is brought in on the same yard line to the nearest hash mark. This spot becomes the line of scrimmage for the next play. In the case of an incomplete forward pass, the ball is returned to the spot where it was snapped to begin the previous play. A fumbled ball that goes out of bounds is declared dead and possession remains with the team that most recently had control of the ball.
The ball becomes dead, and the down ends, when:
The nearest official typically blows his whistle after the ball becomes dead to alert the players that the down has already ended. If the ball is alive and the official sounds an inadvertent whistle, then the ball still becomes dead, but the team in possession of the ball may elect to have the down replayed or take the spot where the ball was declared dead. If the ball was loose from a fumble, then the ball can be put into play at the spot of the fumble. If the ball was in flight from a kick or a pass, then the down is always replayed.
A free kick is a down which does not occur from scrimmage. The kicking team begins behind the ball, while the receiving team must remain at least 10 yards downfield before the ball is kicked.
A kickoff is a type of free kick where the ball is placed on a tee (or held) at the kicking team"s 30-yard line (40 for high school). The kicking team"s players may not cross this line until the ball is kicked; members of the non-kicking (or "receiving") team are similarly restrained behind a line 10 yards further downfield (the 40-yard line, or 50 for high school). A valid kickoff must travel at least this 10-yard distance to the receiving team"s restraining line, after which any player of either team may catch or pick up the ball and try to advance it before being downed (see "Downed player," below). In most cases, the ball is kicked as far as possible (typically 40 to 70 yards), after which a player of the receiving team is usually able to secure possession (since the members of the kicking team cannot start downfield until after the ball is kicked). Occasionally, for tactical reasons, the kicking team may instead choose to attempt an onside kick, in which the kicker tries to kick the ball along the ground just over the required 10-yard distance in such a manner that one of his own teammates can recover the ball for the kicking side.
A member of the receiving team gaining possession of the ball on a kickoff may attempt to advance it as far as he can toward the kicking team"s goal line before being downed. Once the ball carrier is downed, the play is whistled dead and the ball is placed by the officials at the point where the play ended; this spot then becomes the line of scrimmage for the ensuing play. A kick that travels through or goes out of bounds within the end zone without being touched, or is caught by the receiving team in the end zone but not advanced out of it, results in a touchback; the ball is then placed at the receiving team"s 20-yard line, which becomes the line of scrimmage.
A kickoff that goes out of bounds anywhere other than the end zone before being touched by the receiving team is an illegal kick: the receiving team has the option of having the ball re-kicked from five yards closer to the kicking team"s goal line, or they may choose to take possession of the ball at the point where it went out of bounds or 30 yards from the point of the kick (25 yards in high school), whichever is more advantageous.
A free kick is also used to restart the game following a safety. The team that was trapped in its own end zone, therefore conceding two points to the other team, kicks the ball from its own 20-yard line. This can be a place kick (in the NFL, a tee cannot be used), drop kick or punt.
In the NFL and high school, a free kick may be taken on the play immediately after a fair catch; see "fair catch kick" below.
A field goal is scored when the ball is place kicked, drop kicked, or free kicked after a fair catch or awarded fair catch (High School or NFL only) between the goal posts behind the opponent"s end zone. The most common type of kick used is the place kick. For a place kick, the ball must first be snapped to a placeholder, who holds the ball upright on the ground with his fingertip so that it may be kicked. Three points are scored if the ball crosses between the two upright posts and above the crossbar and remains over. If a field goal is missed, the ball is returned to the original line of scrimmage (in the NFL, to the spot of the kick; in high school, to the 20-yard line if the ball enters the end zone, or otherwise where the ball becomes dead after the kick) or to the 20-yard line if that is further from the goal line, and possession is given to the other team. If the ball does not go out of bounds, the other team may catch the kicked ball and attempt to advance it, but this is usually not advantageous. One official is positioned under each goalpost; if either one rules the field goal no good, then the field goal is unsuccessful. A successful field goal is signaled by an official extending both arms vertically above the head. A team that successfully kicks a field goal kicks off to the opposing team on the next play.
A touchdown is achieved when a player has legal possession of the ball and the ball crosses an imaginary vertical plane above the opposing team"s goal line. After a touchdown, the scoring team attempts a try (see below). A successful touchdown is signaled by an official extending both arms vertically above the head.
For statistical purposes, the player who advances the ball into or catches it in the end zone is credited with the touchdown. If a forward pass was thrown on the play, the passer is also credited with a passing touchdown.
A try is more frequently called an extra-point attempt or a PAT (abbreviation of "Point After Touchdown"). Either one or two additional points may be scored during the try. The ball is spotted at the 2 yard line (NFL) or 3 yard line (college/high school), and the team is given one untimed play to earn points:
The uncommon safety is scored if a player causes the ball to become dead in his own end zone; two points are awarded to the opposing (usually defending) team. This can happen if a player is either downed or goes out of bounds in the end zone while carrying the ball, or if he fumbles the ball, and it goes out of bounds in the end zone. A safety is also awarded to the defensive team if the offensive team commits a foul which is enforced in its own end zone. A safety is not awarded if a player intercepts a pass or receives a kick in his own end zone and is downed there. This situation, in which the opponent caused the ball to enter the end zone, is called a touchback; no points are scored, and the team that gained possession of the ball is awarded possession at its own 20 yard line. If the interception or reception occurs outside the end zone, and the player is carried into the end zone by momentum, the ball is placed at the spot of the catch and no safety is awarded. A safety is signaled by a referee holding both palms together above the head, fingertips pointing upwards. After a safety, the team that conceded the safety kicks a free kick (which may be a punt, place kick, or drop kick) from its 20 yard line.
A free kick (see below) may be taken on the play immediately after any fair catch of a punt. In the NFL, if the receiving team elects to attempt this and time expired during the punt, the half is extended with an untimed down. The ball must be held on the ground by a member of the kicking team or may be drop kicked; a tee may not be used. (High school kickers may use a tee.) This is both a field goal attempt and a free kick; if the ball is kicked between the goal posts, three points are scored for the kicking team. This is the only case where a free kick may score points. This method of scoring is extremely rare; it is only advantageous when a team catches a very short punt with very little time left. Note that a team is unlikely to be punting with only a few seconds left in a half, and it is rarer still for punts to be caught near field goal range. The officials" signal for a successful fair catch kick is the same as for a field goal.
The game is officiated by a crew of three to seven officials. Every crew will consist of a referee, who is generally in charge of the game and watches action on the quarterback and in the offensive backfield; an umpire, who handles spotting the ball and watches action on the offensive line; and a head linesman, who supervises placement of the down box and line-to-gain chains. The crew may also consist of a line judge, back judge, field judge and side judge, in the order listed: i.e. a crew of five officials has a referee, umpire, head linesman, line judge and back judge.
Officials are selected by the teams in advance or appointed by the governing league. Note that unlike some other sports, no football officials—not even at the NFL level—are full-time employees of the league; they all officiate on a part-time basis.
During the game, the officials are assisted in the administration of the game by other persons, including: a clock operator to start and stop the game clock (and possibly also the play clock); a chain crew who hold the down indicator and the line-to-gain chains on the sideline; and ball boys, who provide footballs to officials between downs (e.g. a dry ball each down on a wet day). These individuals may be provided by the teams involved—it is not uncommon for a high school coach"s son to act as ball boy for the team.
Because football is a high-contact sport requiring a balance between offense and defense, many rules exist that regulate equality, safety, contact, and actions of players on each team. It is very difficult to always avoid violating these rules without giving up too much of an advantage. Thus, an elaborate system of fouls and penalties has been developed to "let the punishment fit the crime" and maintain a balance between following the rules and keeping a good flow of the game. Players are constantly looking for ways to find an advantage that stretches the limitations imposed by the rules. Also, the frequency and severity of fouls can make a large difference in the outcome of a game, so coaches are constantly looking for ways to minimize the number and severity of infractions committed by their players.
It is a common misconception that the term "penalty" is used to refer both to an infraction and the penal consequence of that infraction. A foul is a rule infraction for which a penalty is prescribed. Some of the more common fouls are listed below. In most cases when a foul occurs, the offending team will be assessed a penalty of 5, 10 or 15 yards, depending on the foul. Also, in most cases, if the foul is committed while the ball is in play, the down will be replayed from the new position (for example, if the offense commits a foul on a first-down play, the next play will still be first down, but the offense may have to go 15 yards, or farther, to achieve another first down.) But if a defensive foul results in the ball advancing beyond the offense"s first-down objective, the next play will be the first down of a new series. Some penalties (typically for more serious fouls), however, require a loss of down for the offense; and some defensive fouls may result in an automatic first down regardless of the ball position. In all cases (except for ejection of a player or, in rare cases, forfeiture of the game), the non-offending team is given the option of declining the penalty and letting the result of the play stand (although the Referee may exercise this option on their behalf when it is obvious), if they believe it to be more to their advantage. For some fouls by the defense, the penalty is applied in addition to the yardage gained on the play. Most personal fouls, which involve danger to another player, carry 15-yard penalties; in rare cases, they result in offending players being ejected from the game. In the NFL, if a defensive foul occurs after time has expired at the end of a half, the half will be continued for a single, untimed play from scrimmage. Under college rules, any accepted penalty when time has expired at the end of any quarter results in an extension for one untimed down.
In the NFL, with three exceptions, no penalty may move the ball more than half the distance toward the penalized team"s goal line. These exceptions are defensive pass interference (see the discussion of that foul for more details), intentional grounding, and offensive holding – but in this last case the exception pertains only if the infraction occurs within the offensive team"s own end zone, in which case an automatic safety is assessed (intentional grounding from the end zone also carries an automatic safety). Under college rules, the same half-the-distance principle applies, but any offensive fouls involving contact in their end zone (eg. holding, illegal blocking or personal fouls) result in a safety.
Each team receives three timeouts per half (if the game goes to overtime, each team receives additional timeouts), making for a total of six timeouts per team in a regulation game. Timeouts received in the first half may not be used in the second half or overtime. In professional football, a team must have at least one remaining timeout to challenge an official"s call.
In the NFL, a number of rulings (but typically not fouls) can be reviewed by officials or challenged by coaches. If a coach wants to challenge a play, he must do so before the next play begins, and he does so by throwing a red flag similar to the officials" yellow flags. Coaches are allowed two challenges per game and may be granted a third if their first two are successful. The team loses a timeout if they lose the challenge. Plays inside the two-minute-warning cannot be challenged; any review of that play must be initiated by a replay official off-field. The referee performs the actual review via a video screen on the sideline. The referee will announce the result of reviews over his wireless microphone.
In college, coaches are allowed one challenge per game by first requesting a timeout. Otherwise, a replay official in the press box observes all plays. If he deems a ruling may be in error, he notifies the officials on the field to interrupt the game before the beginning of the next play. The replay official performs the review and relays the decision to the referee, who announces the result. Not every conference employs replay, which is optional.
High school rules do not provide for video review of any decisions by officials during the game. Further, the use of television or video tape for coaching purposes during the game is prohibited. If a coach feels a rule has been misinterpreted, he may call timeout and request a coach-referee conference to discuss the ruling with the referee, but no replay equipment will be consulted during the conference.